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AI Insights · Timothy · January 2024

Top 5 Slime Games on iOS in Italy: Q4 2023 Performance

Explore the performance of the top 5 slime games on iOS in Italy during Q4 2023, including trends in downloads, revenue, and active users.

Top 5 Slime Games on iOS in Italy: Q4 2023 Performance

In the fourth quarter of 2023, the top 5 slime games on iOS in Italy showed diverse performance trends across downloads, revenue, and weekly active users. Here's a detailed look at how each app fared:

Bruno - My Super Slime Pet had an interesting quarter. The app saw a fluctuation in downloads, starting with 636 in late September and peaking at 896 in the last week of November before settling at 620 by the end of December. Revenue was minimal, mostly remaining at zero, with a brief spike to $15 in mid-November. Weekly active users showed a steady increase from 1.5K in late September to a high of 2.3K in early December, ending the quarter with 2.1K.

Super Slime - Black Hole Game, released in early November, saw rapid growth. Downloads surged from 410 in the last week of November to a peak of 1.2K in early December, ending the quarter with 890. Revenue remained negligible, with a slight uptick to $6 in the final week of December. Weekly active users mirrored the download trend, rising from 399 to 1.6K by the end of the quarter.

World of Slime Simulator Games experienced a stable quarter with moderate fluctuations. Downloads varied, peaking at 138 in late September and November, and ending at 103 in December. Revenue showed a steady climb, starting at $26 in late September and reaching $71 in mid-December, closing the quarter at $68. Weekly active users saw a slight increase from 238 in late September to 246 by the end of December.

Fluid Simulation showed a gradual increase in user engagement. Downloads started low at 31 in late September but increased steadily to 112 by mid-December, before dropping to 35 in the final week. Revenue saw sporadic spikes, with the highest being $27 in early December. Active users grew from 80 in late September to a peak of 185 in mid-December, ending the quarter at 140.

Virtual Slime had the most stable performance among the top 5. Downloads remained low but steady, ranging from 11 to 36 throughout the quarter. Revenue did not show any significant change, consistently staying at zero. Weekly active users fluctuated slightly, starting at 62 in late September and ending at 60 in the final week of December.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024